3/24/2024 0 Comments Metasequoia 4 ex download![]() ![]() I knew you would like them,I noticed you sculpt a lot like real clay sculptors do. Your brush settings are just awesome, they feel right. Imo you just demonstrated that until more talented users like you are taken as consultants in 3dcoat, the software will always feel broken. It's only my opinion of course, but it was recent 3dcoat and now blender that made me start thinking on sculpting, once again. Neither zbrush as long as dynamic tessellation still in use. Even at this state I love it, I can easily drop the mesh into 3dcoat LC for some more refinement but no need to use sculptris any more. A dream of mine that comes almost true.ĭyna topology isn't ready, lot of work to be done. (A nice clay sculpting, but the final plaster looks so different that you need to carve it desperately, to make it cast shadows). It's GI, it happens in real sculpting too. You all know how light "eats" details sometimes. What deeply impresses me is the ability to sculpt having a ready made cycles shader-light setup and have a textured (box blended mapping) preview in seconds. It's something that exists in 3dcoat wish lists long time now. On the other hand, what I like on this dyna topology thing are the tools behavior and the useful properties-parameters of tool palette. Now, if I stroke having less dense parameters on a already sculpted area it alters artwork. This is wrong in fact as there should be one only reduce tool. Reduce-add commands already exist under any brush as property. ![]() (a tip for nVidia users, under T palette/sculpt mode, turn "front faces only" on. For the moment we prefer a flat shader as there isn't an w key for wireframes. As you work it becomes denser and smoother. ![]()
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